"Wait, three? aren't you talking about S.T.A.L.K.E.R. 2 here?"
Yes I am, I know it makes no real sense, just bare with me here.
No... what really scares me about this is that they announce that this new game will be programmed over a new in-house programmed multi-platform engine.
"Why's that so bad? Doesn't that just mean they'll be able to make the game work on game consoles too, and not just the PC?"
Exactly, and that's precisely what they're going to do. No company wastes money and time developing a game engine that works for multiple platforms without using it, that would just be silly.
"So... isn't this a good thing?"
No... no it isn't.
The S.T.A.L.K.E.R. games have so far been some of the most complex and detailed first person shooter games I've even heard of. And all the really great community made modifications for the games have made them even more complex and more detailed.
This is one of the reasons these games have gained such a solid fan-base on the PC platform. No console controller could ever hope to let you wield the same amount of commands over a game as a keyboard and mouse.
Another thing that has made the first 3 games in the series so popular is the aforementioned atmosphere. You really feel like you are in a world of strange scientific anomalies and alien dangers. The immersion factor of these games is through the roof.
If they change the control scheme to cater to the twelve button+two joystick console controllers, they will have to change the entire feel of the game as well and it will become yet another "invincible-regenerating-gun-toting-space-marine-shooter" a la Gears of War, Killzone and Halo... and we really don't need more of those.
I really don't have anything against consoles or the games they can play, but I don't want every successful PC game series to be consolified.
They did it to Modern Warfare 2, they're doing it to Crysis and now they'll probably do it to my favorite ever PC game series S.T.A.L.K.E.R.
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